I am planning to add custom animations, these default ones are good for now, and default world ladder positions in the future. Power of creating more interesting maps, possibility and an idea for a new "ladder parkour" gamemode, or just create more interesting roleplay / deathmatch / other scenarios by adding climbable ladders to the environment. Ladder is using collision tuboids for player detection.Ĭontains a "/getladderpos" utility command to get the corrected position and rotation in front of player, copies Vector3 and int rotation to clipboard. You can basically create any length ladder with correct positions, since you can adjust offsets for start and end positions, so shifting leadders in the ground is a possibility to match the height of a building. Features one custom object.Įasy to use functions, ~240 lines of code. Only vertical ladders are supported with Z rotation. Possibility to create functioning ladders, create a ladder without the custom object, for default world ladders, or create a brand new one.
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